Brawl essentially, as Edge-hogging doesn't work in any later title. Now I just need to stop mis-inputting up-air instead of nair Ultimate, it replaced Edge-hogging from Super Smash Bros. Are any Byleth mains starting to pick up IDJ tech for combos? Like jumps from the ground, characters have a different animation if they are jumping backward. Yoshi had a delayed double jump in Smash 64, Melee and Brawl, while Peach had it in Melee before losing it in Brawl. Double Jump On/Off - Disables/Enables Double Jump inside your plot. Fall Damage is not applied to players with flight or with Double Jump enabled. I feel like they should've made the ledge register to match the actual ledge. There was some glitch where a character can lose their midair jump, even when standing on the ground (with the particles and all) but I forgot which character it is or if it was patched. This can be used to perform instant RARs, and even move MUCH further out of shield. To be honest, I have no idea how useful this is, as I'm not a labber, and again, hardly anyone knows about this technique. Update: Check out the poll results after the jump.Earlier: Earlier this week, we created a couple of polls to determine which V-Triggers our readers … This is a guide to using Dr. Most characters cannot turn around in mid-air using their double jump, but all characters with multi-jumps can turn around when in midair by using jump while holding away from the direction the character is facing on the Control Stick (Yoshi is also able to do this, despite only having a single midair jump). However, these specific fighters tend to gain substantially less height per jump than the jumps of fighters with only one midair jump. Usually, this delay is small enough for the character to gain a decent amount of height with all of their jumps, but if the character is metal, these multi-jumps become useless or nearly useless. Unlike most recovery moves, double jumps are not given back to the player upon being put into hitstun. Deep breathing, and soccer ball both do the trick. Yoshi's double jump armor is heavy armor, NOT super armor. Just like the single jump, double jumping is achieved by hitting up on the control pad/stick or hitting the jump button. 1.) Depending on the game, the floatiness of such second jumps allows for several techniques such as double jump canceling and rising aerials.